PBR Procedural Hard Surface

I've begun testing and playing with creating some traditionally hard surface shapes and deco in designer to help create textures more unique to buildings and arcitecture in games, while also retaining substances ability to change masses of objects at once. I started with my logo shape as a test and ended up with these shots so far. The next step is to attempt wearing down and damaging the pieces without it becoming messy.

David nicholls pbr hardsurface
David nicholls pbr hardsurface2
David nicholls pbr hardsurface3