Material work: Here is some of the material work I did across the VR Worlds project. Scavenger's Odyssey had the largest master material, that was used as a base pass across a lot of hard surface assets to help the rest of the team quickly iterate and have time to polish their art. the rest are various tileables from across the game. Most of which were made procedurally in Substance to enable maximum reuse across the project.
The beautiful meshes in the second shot were provided by my colleague Alberto!
Senior Environment Artist: Alberto Fernandez https://www.artstation.com/artist/mandrill Cristian Leon https://www.artstation.com/artist/esocripta
Lead: Jason Hickey https://www.artstation.com/artist/jason_hickey
and Ben Jackson
Art Direction: Joel Smith
Hope you enjoy!